The more basic scenarios simply populate the new world with a random number of nations of varying sizes, based on cultures and religions in the same fashion to the Native American nations found in the regular new world. There are 26 different scenarios and each scenario is applied per region and take into account land size, climate and other modifiers. The generator then proceeds to apply different scenarios to the generated landmasses. Provinces are named dynamically using a pool of names - with the ability to attach a theme to a name - while regions, colonial regions and Trade nodes take their names from important provinces. There are 128 different tiles and the selection of those tiles are weighted to ensure interesting and balanced maps, such as ensuring there is a map tile or two marked as a 'continent' to ensure at least one large contiguous landmass to colonize.
The random new world is constructed from a number of pre-set tiles joined together to produce a more or less realistic set of landmasses.